As you scuttle about, black spirits appear. You traverse these surroundings from a bird’s-eye view, moving Finn and Jake to their destinations across an exaggerated map. The game’s overworld is the Land of Ooo, divided into five themed environments: Candy Kingdom, Grass Lands, Red Rock Pass, Ice Kingdom, and the Fire Kingdom. In the shadow of its influences, the game has little of its own to say.Īdventure Time casts you as Finn (the human), with Jake (the dog) along for the ride in his backpack. The game’s simplicity may have had a place in 1987, but we’ve since come a long way. In time, though, its Zelda II inspiration plays more like an act of convenience than homage. Such talk always lights the fires of nostalgia, which Adventure Time certainly flames. A lot was made of the game’s map and mechanics, and how similar they were to those of Zelda II’s. Leading up to its release, developer WayForward talked of Zelda II: The Adventure of Link’s influence on the game. The game contains nothing that makes it exceptional, and instead coasts on familiar mechanics from long ago. Where it falters is its gameplay, an experience lacking anything as engaging. It delivers a world fans of its source material will find faithful and enjoyable that much is inarguable. Adventure Time: Hey Ice King! Why’d you steal our garbage?! is a serviceable product.
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